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MU 330 - Video Game Music |
This course introduces the rich repertoire of video game music—its history, theory, and practice. Representative games, soundtracks, scores, and composers will be examined, as will some technical processes involved. Discussions will include image and sound synchronization; comparisons to other audiovisual media; and ways technological developments create constraints and possibilities.
*Note: music reading ability is an asset but not required.*
3.000 Credit hours 3.000 Lecture hours Levels: Undergraduate Schedule Types: Lecture, Examination Music Department Restrictions: Must be enrolled in one of the following Levels: Undergraduate Graduate |
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