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CS 315 - Introduction to Computer Graphics |
Introduction to graphics hardware and software. Two-dimensional graphics rendering algorithms. Basic three-dimensional modeling, transformations, viewing geometry, lighting and shading, hidden surface removel, and texture mapping.
*** Prerequisite: CS210 and MATH 122 ***
0.000 OR 3.000 Credit hours 0.000 OR 3.000 Lecture hours 0.000 TO 3.000 Lab hours Levels: Undergraduate Schedule Types: Lecture, Lab, Examination All Sections for this Course Computer Science Department Restrictions: Must be enrolled in one of the following Levels: Undergraduate Graduate |
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