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CS 490BQ - Computer Game Programming |
Principles of Computer Games. History. Simulation and Modelling, graphics, artificial intelligence, real-time processing, game theory, and web based games. Project.
3.000 Credit hours 0.000 TO 3.000 Lecture hours 0.000 TO 3.000 Other hours Levels: Undergraduate Schedule Types: Lecture, Directed Reading, Examination, ~ Web-Delivered Computer Science Department Restrictions: Must be enrolled in one of the following Levels: Undergraduate Graduate Must be enrolled in one of the following Majors: Computer Science |
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